![]() ![]() Not sure what is going on with the Console bezels. Again, the MAME installer worked 100% perfect the first time. The screen is a BENQ 16:9, but the consoles show up in 4:3 as I believe they should. They match the ROM name as I used the no-intro ROMs for all my console games. All of the cfg/png files are in d:\console\launchbox\emulators\retroarch\overlays\gamebezels\\.cfg or. RAHomeDir=D:\Console\LaunchBox\Emulators\RetroArch. The exe is in d:\console\launchbox\emulators\retroarch. The Convex was similar to the Cray machines. Do you know that years ago HP bought Convex machines (and eventually the company I believe) and sold them as V class HPUX servers. What version of Retroarch are you running? What is the exact path where your retroarch.exe is located? In the Bezel Project installer, is the Retroarch directory under Preferences the same as the exact path where retroarch.exe is located? ![]() I have watched countless videos on how to setup the overlays i RetroArch but nothing is working. The games work (well, those that do work properly). I can't for the live of me figure out why the bezels are not showing up. png) appear to be going to the right place. Did the same for my Console directory, which has NES/SNES/N64/Sega. I downloaded the Bezel Project and ran it for MAME. In here is another Launchbox /Bezels/RetroArch/cores/ROMS/etc. I have a folder, d:\MAME, with all associated ROMS/Bezel/LaunchBox. I have what I will call a dual modular build. Guys, I know this has been discussed and I am beating my head against the wall. I can easily just use a MAME overlay for all of my games but I would like to get a little more specific with things. Yea my issue is not using overlay between different cores but using different overlays for different arcade systems like Konami Classics, Midway Games, CPS1, CPS2, etc while using the mame_libretro core for all of my rom files. I go into a bit more detail on that (and overrides) in the below thread: Just copy your Retroarch.cfg, name it after the platform that you're going to use it with, and change the overlay to the one you want (and enable overlays) and in the default command line parameters field in the emulator entry in LB, you'll have to add -c "path/to/config". ![]() This will allow you to set separate overlay's per-core but if you're in a scenario where you have multiple platforms that are setup to use the same core (like original Game Boy and GBC using Gambatte for example) you will have to create separate configs entirely and direct them to Retroarch. I then enable it and set the specific overlay in per-core overrides (Retroarch\config\\.cfg): This makes it so that, by default, overlays are disabled. In retroarch.cfg: input_overlay_enable = "false" So, for example, in order to have separate overlays for SNES and NES, I can do the following. You can add them to override files (on a per-core or per-game basis) manually though. It does (they're called "overrides"), but in my experience it doesn't actually save overlay data into overrides via the save per-game/per-core override options in RA's UI. but doesn't Retroarch have a setting where you can save a config for each game? I know there is one for Core, but I believe there is one for each game as well. "overlays = 1overlay0_overlay = NintendoEntertainmentSystem.pngoverlay0_full_screen = trueoverlay0_descs = 0" "overlays = 1overlay0_overlay = gb.pngoverlay0_full_screen = trueoverlay0_descs = 0" So if this works then you just need to change the name of the config files to match the name of your bezel. All I did was use one that came with retroarch and just changed the name. There aren't any config files with what your downloading. So if you noticed, I included a config file which is required. Go to your overlay folder is retroarch and select "NintendoEntertainmentSystem.cfg" Exit out of the menu and your bezel should be there. Make sure "Display Overlay" is on and then select "Overlay Preset" which is the 3rd option down. Now open retroarch and go to settings->Onscreen Display->Onscreen Overlay. Download the two files attached and save them to Retroarch/overlays/borders.
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